(Also, Sol Ring is a 1-drop, and most ramp really starts on turn two, so I think it's better to think in terms of what we can reliably get, rather than luckily starting with one of 99 cards.) So, let's say I'm building around a 5-drop Commander who really needs to be on the 'field before I can start doing my thing
22 Hokori, Dust Drinker Though not the most enjoyable of strategies to play against, White is one of the colors with the strongest capabilities to restrict what players are capable of doing throughout a game of Commander, and this is truly exemplified by Hokori, Dust Drinker
It shows Sarbina holding a Master Ball in what could be an offensive way, holding it with the middle finger, which is an insult in many countries, including Japan, due to Western media influence
The fact that the deck has several non-halfling creatures like elves, humans, and treefolk all works really well in my opinion